top of page
ugnyAD.png

BLIGHT

A medevil stealth puzzel game, where you goal is to escape a plauge infected town. You play as young girl who has lost her entier family and have a pet rat who is the soul of your receitly deceased dead mother. To escape you will need to use the both the girl and the right to solve envoriment puzzels + avoid being catched by the gaurd.

During the porject I was solo designer, I focused on mainly was level design and at the same time i also did the puzzel design a bit of the mechanic design in the game.

My controbution to the project

sda.png
dasddd.png
Untitled_Artwork.png
asda.png
Untitled_Artwork_2.png
Untitled_Artwork_3.png

Early Scribles

First Level
Concept (v1)

p2.png
p4.png
p3.png

(The Level was built using a moduler build set made by one of the team artist.)

Second Level
Concept (v1)

(The Level was built using a moduler build set made by one of the team artist.)

Second Level
Concept (v2)

(The Level was built using a moduler build set made by one of the team artist.)

Other Levels

​

Developing Concepts

First Level
Concept (v2)

Second level Concept (v2)

Starting a New

Redesign of the levels

Around the half way point threw the project the entire team felt the levels were that were being made for the game didn't really work well so I started to redesign the levels. 

New First Level

(Images are of the final product of the level)

When it came to design the new first level I would build it with the modular prefab and then send it to the artist so that they could module the final version once we found the version of the level we liked. 

New Second Level

When designing the new second level I went back and took a look at the quick scribbles I made and took the one the best resented the idea of a hilly outdoorsy area as the sick house would be located at the top of the hill. I made updated sketch/plan that i would be able to use to help me to create the the level with in engine. 

bottom of page